![]() I’ve done this challenge without a Nagi at least 4 times and succeded. If you don’t have either, this is actually still doable. Room 4 is where you really gotta get on sheep protecting. Remember that over 200 guys will spawn so even if it feels like you aren’t making a difference, you’ll get to 70 pretty quickly. ![]() Once 70 guys are killed exit opens and you can run for it. One person who’s good at mob clearing (Ilishia, Ruko, Pinko) can stay in the back and help fulfill the 70 guy requirement. I’ll summon some ice to keep them busy or put up a magic shield as seen above. What usually happens is 3 people will run up to the front and kill the guys in the front that spawn. make sure no more than 14 guys enter into the exit. Usually your Nagi should be the one to do this. Also if it feels like it’s getting bad just blow the sheep horn so everyone can get HP recovery. Once he shows up a red bar will come up above the green bar in the first screenshot. The sheep soldiers will help you but overall you want to really just focus on killing this boss. He is spawned with 2 big guys near him but their attacks aren’t as deadly and they are pretty slow so you can run away from them. He’s got that same stupid spinny attack that the boss in Lost Fortress did and if you get caught in it (and you’re Cromodo or Aerlot or Ilishia) you will probably die. Edit: After doing this with the guild, if you DON’T have a party full of level 10+ weapons, then split up and get at least 2 catapults down. The gate has a LOT of beef and can take a hit or 10. From the parties I’ve done so far, this isn’t necessary. So some people think you should go kill the catapults. ![]() Well supposedly at some point they begin to fire rocks at the gate and if the green bar above goes to 0 you fail. If you look at the top of the screenshot there are these catapult thingies. If it seems like it’s getting bad, you can run up, blow the sheep horn and that will activate an HP regeneration on everyone (including party members.) Once the 5 evil magicians are killed, the exit will open and you can leave whatever spawned here and run for it. The mission says “if 10 sheep die you fail” but the sheep at the beginning are actually pretty beefy so you don’t need to worry about going over there & healing them. Basically for about 4(5?) minutes this continuous spawn of magicians/evil sheep will continue. I try to summon some ice cubes as you can see to at least get their attention away from the party members. If you’re like Cromodo or Ilishia or something, I recommend doing distance attacks if possible, they are quite deadly. They hurt a LOT and have a lot of anti-knock back defense. The evil magicians are cake but the hardest are those evil sheep dudes in white. Basically everyone leaves the sheep alone to fight whatever spawns there, and the party focuses on the stuff in the back. The room starts out with some sheep fighters at the beginning but all the magicians spawn at the end. Kill the 5 evil magicians (the big ones). I hope this guide helps so maybe eventually we can all do the challenge together as a guild and succeed as well! ^_^ Room 1: The one failure party, we still succeeded at least twice – and at the time it was like the 2nd day of the challenge and I was a noob anyway. I’ve had a mix of parties with Shubalmans, Somas, Aerlots, Rukos, Pinkos and Ilishias. I’m pretty much using Cromodo with my level 40 +10 weapon and most people I’ve partied with had +10~11 weapons. I’ve done the 48 sheep challenge about 7 times now in public parties and I’ve only failed once. 6/29: I updated the information about the room with Jinelias
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